Things have changed, and mostly for the better. Plans are
under way for the final assault on the Soviets. You're off
to Germany to protect a lab in the Black Forest. Your job is
to connect with the local people and do everything possible
to keep the lab protected. As your briefing ends, General
Carville is killed by a Soviet Crazy Ivan, who was waiting
outside the General's office. Now you're truly on your own.
As the mission starts, you are told about a new
invention, the Mirage Tank. Move these units back to the
base as soon as you can. You should also move the MCV up to
the lab and deploy it there. While you're doing this, start
building a Refinery and another Prism Tower.
Place the Prism Tower on the outside of your main base,
either on the left or the right. The Refinery should go near
where you deployed the MCV. Start building in earnest now.
Before you do anything else, you need another Chrono Miner,
three Prism Towers on each side of your base and a few more
toward the top center, and Power Plants to run them.
Continue building these items, and don't worry about units
The three Soviet bases attack you constantly throughout
this mission. There are two main keys to surviving. The
first is to have enough Prism Towers surrounding the base to
fight back the Soviet ground units. If you're taking
significant amounts of damage at your base, you don't have
enough Prism Towers. Keep adding them until you can fend off
the Soviets with minimal damage.
The second key is a group of Rocketeers to take out the
Soviet V3 Launchers. A group of five or six should do the
trick nicely. Keep them active in order to reveal additional
terrain, particularly to the north and east.
Things, unfortunately, aren't going to get any easier. As
soon as you are able, you have more construction to take
care of. Create a Battle Lab, which allows you to build
Spies, an Ore Purifier, and the Spy Satellite. Build both of
these structures. The first gives you more money for your
ore, and the second reveals the entire map. This lets you
better plan for the Soviet attacks.
To accomplish this, start building Spies and Harriers.
You need several more Air Force Commands to assist you in
this mission. Three filled with aircraft are good, but four
are better. That seems like a lot of air power, and it is.
But it's also necessary for what you're going to do. You can
start with two sets of four aircraft, but you'll eventually
want 16 Harriers.
Disguise your Spies and send them to the northwest. When
you have at least eight Harriers ready to go, send a Spy
into the Nuclear Reactor to shut down the power, then attack
with the Harriers. Eight Harriers do a nice job of damaging
the reactor for you. Repeat this once the Harriers are ready
to go again, and destroy the reactor completely. This takes
out the power at this base for a little while and allows you
a slight respite from attacks from this base.
You can repeat this as necessary to keep this base off
your back. They continue to replace the reactor every time
you destroy it, but you shouldn't have too much difficulty
taking it out quickly. When you have the 16 aircraft you
need, drop the power again and take out the Construction
Yard with the Harriers. Now you can move in with vehicles
and clear out the rest of the base. It's easier if you drop
the power first so that you don't have to worry about the
Tesla Coils. Prism Tanks are a big help in eliminating this
base. Once you destroy the Barracks and War Factory, the
enemy will fold everything and rush your position.
This basic strategy gets you through the other two bases
as well. Continue to use Spies to steal the Soviet's money
and drop their power, then hit with your aircraft to destroy
their Construction Yard. Follow up with additional air
strikes and ground assaults. As you eliminate the bases,
you'll experience fewer and fewer enemy attacks, which
should make finishing up relatively simple.