As this mission briefing begins, you are thanked for
saving the base. You are also told that the Allies have
perfected the Chronosphere, which will allow you to teleport
your troops from place to place. It has been decided that
the perfect place to deploy the Chronosphere is in the
Florida Keys. Unfortunately, this location is extremely
close to Soviet-held Cuba. You need to reinforce the area,
deploy the Chronosphere, and take out the Soviet Nuclear
Missile Silos on neighboring Cuba.
This mission is very difficult, and you'll have your
hands full for the first few minutes. You've got a pretty
good base started already, but you need some additional
items. Start building a War Factory and a Patriot, as well
as three each of the Aegis Cruisers and Destroyers.
Just after the mission starts, you'll be alerted to a new
Soviet unit: Giant Squids. Use your Dolphins to get the
Giant Squid off the ship it's attacking, and your Destroyers
will kill it immediately. When this is taken care of, look
back to your base.
Send eight of your GIs south across the bridge and deploy
them southwest of the Refinery here. You can also send the
other four east and have them garrison one of the two hotels
on the beach. Build two SEALs and a dozen or so GIs now. The
SEALs should move south to the beach. The first GIs can help
garrison the hotel in the east, while the others should head
north and occupy one of the structures on the island in the
Near your Air Force Command, place the Patriot you built
to the south. Build another one and place it here as well.
Around this time, the Soviets start attacking. Your units
are kept busy fighting them off, but your garrisoned troops
can handle them. The Soviets move in with ships near your
Navel Yard. Be particularly careful of the Squids, and kill
them before firing on the Typhoon Subs.
Not long after this, a group of Dreadnoughts sails in and
starts hitting you from the south. Your main ships can't get
to them quickly, but your SEALs can take them out for you.
Have them destroy the Dreadnoughts, then pull them back on
land to avoid the Squids.
Now it's time to really start building. Create Grizzlies
and IFVs for now, as well as a Battle Lab. You will probably
need some additional Power Plants, so build these when you
can. Once you place your Battle Lab, create a Spy Satellite
and a Chronosphere.
When you place your Chronosphere, you're alerted to the
presence of the Soviet missiles in Cuba. You have 19 minutes
to shut down the missiles or their power before the missiles
are ready to launch.
Fortunately, the Chronosphere charges in half the time
the silos take. Create a small group of units. You want a
couple of Prism Tanks, a few Grizzlies, and several IFVs.
The IFVs are quite important. Put Spies in your IFVs. Chrono
your troops into the southwest corner of the map, near the
first Soviet Nuclear Reactor.
Once your troops arrive, have a Spy leave his IFV and go
into the reactor. This shuts down the power for a minute and
allows you to bring in your other vehicles. Have them take
out the reactor. Keep your Prism Tanks well back. Although
this is a significant hit to the Soviet plans, it doesn't
completely take their power offline.
The way to take the power offline is to send the Prism
Tanks east and have them attack the barrels behind the wall.
This quickly takes out all of the Soviet Tesla Reactors in
the area and gives you the chance to do a few more tricks.
Have your second Spy leave his IFV and run him into one of
the silos. This resets the timer. The Soviet forces replace
their lost Tesla Reactors, which starts the countdown again,
but at least it starts back at 19 minutes. Continue to use
the Chronosphere to send over groups to knock out Soviet
power, and keep running a Spy into their silos with each use
of the Chronosphere.
Of course, this is quite costly in terms of units. One
way you can save yourself some headaches is to destroy the
northern bridge leading onto your island. This helps keep
the Soviet troops that land on the island off your back.
You also get airdrops of Desolators in the heart of your
base. Don't sweat these-a single Prism Tank or SEAL can
handle the whole group quickly.
The trick to shutting down the Soviets permanently is
your navy. Start building ships, with special emphasis on
both Destroyers and Carriers. When you're ready, move the
whole navy south and start inching in. When you get in
range, have the Carriers take out the Soviet Naval Yard in
the west while the Destroyers and Dolphins stand guard. When
the Naval Yard goes down, turn their attention to the second
Nuclear Reactor here. Destroy this, and the Soviet power
goes offline for good.
Your ships can hit the silos from the water, as well.
Have them start attacking, and supplement these strikes with
any Harriers you have. Keep shuttling over Prism Tanks to
assist in these attacks, too. Ignore everything in favor of
destroying the three silos. When they're gone, take the
Construction Yard. The Soviets can't replace their lost
silos and can no longer attack your Chronosphere. The
mission ends in success.