This briefing begins at General Carville's funeral.
President Dugan names you as Carville's successor. Your
first and, possibly final, task in this role is to attack
Moscow with everything you have. You must get Tanya into the
Kremlin to capture Romanov. The Soviets outnumber you
tremendously, so you need to act quickly and decisively.
Worse, they're armed with both an Iron Curtain and a Nuclear
Missile Silo, and aren't shy about using both, even in their
own city. Good luck.
The mission starts with a trio of SEALs dropping in
around a fortified Soviet area. When they land, they'll take
out all of the Conscripts in the surrounding area. Use them
to destroy the Tesla Reactor, which triggers the arrival of
your MCV and a few IFVs. Plant the MCV right where it
appears, then move your SEALs through the area and destroy
all the Tesla Coils. You'll get a few infantry units by
knocking out the fence in the top left corner.
You now have a bunch of things to do and not a lot of
time to do them. You want to prevent the Soviets from using
their Iron Curtain and Nuclear Missile. Start by creating
your base. Put a Power Plant down to the left of the
Construction Yard, then place all your other buildings to
the west and north of this. Keep everything except that
first Power Plant away from the Construction Yard. Use the
two Engineers you have to take over two of the Tech
Derricks. As soon as you have a Barracks, build three more
Engineers. Two of these should take the other two derricks.
Keep the third back for now.
Your starting GIs should move to garrison the four
bunkers sitting outside of the base. There are two in the
south and two in the east. Each one holds four GIs.Because
you start with six, you'll need another ten to garrison
these fully. Create these units and another 10 GIs.
Continue building up your base. Concentrate on getting a
War Factory and building a few more Chrono Miners, then
start churning out IFVs. You also need some additional Power
Plants, as well as Patriot Missiles guarding the east and
south. Place some near the derricks in the southeast corner
of the base, as well as to the east of your Construction
Remember that extra Engineer you built? Take him and 10
GIs out the northern end of your base, then head east. When
you spot the Sentry Gun, deploy the GIs to destroy it, then
have them occupy one of the buildings in the area. The
Engineer should move in and grab the Tech Airport, which
allows you reinforcements throughout the game.
Otherwise, you'll be reinforced twice more back in your
base. The first time, you get a set of Grizzly Tanks, and
the second time, you receive a bunch of Prism Tanks. Leave
them where they are for now, having the units react to
The biggest threats are the Kirovs that move in from the
east. In addition to the Patriots you already have in place,
move all of your IFVs in to take these out. You may want to
create a battle group of IFVs to react to Kirovs.
Continue building structures. Create an Air Force Command
building for the radar, as well as the ability to get the
Battle Lab. Build and place this structure, which allows you
several useful items. The Spy Satellite and two Chrono
Legionnaires should be the first things you create once you
put down the Battle Lab.
Continue to create GIs, as well, and have them garrison
the buildings around your base. You also should occupy a few
more buildings near your airport to keep it protected. If
you don't occupy this area in strength, the Soviets move in
with several tanks and use their Iron Curtain to make these
units invulnerable. Then they attack your derricks, which
Speaking of derricks, there are a couple more to the east
of the airport. Get these when you can, and protect them
with more GIs garrisoning buildings.
The only way to stop the Nuke is to sneak a Spy into the
silo. You'll have to get past a Psi-Corps Trooper and an
Attack Dog, however. If this fails, once the countdown gets
to about a minute, move all your units away from your
Construction Yard. Move in with your Chrono Legionnaires.
When the missile is launched, move the Legionnaires next to
your Construction Yard. Have one force fire on the yard
while the other force fires on the nearby Power Plant. When
the missile hits, you lose both units, but your structures
Keep in mind that this is a risky proposition. If your
Chrono Legionnaires attack your Construction Yard for too
long, they will end up destroying it. You can simply let the
Nuke hit. This will destroy the Power Plant next to your
Construction Yard, but will not destroy the Construction
Yard itself. Once the missile has impacted, you can simply
replace the Power Plant and repair the Construction Yard.
Another option is to garrison nearby buildings and build
an assault force to destroy the silo. The ideal force should
have eight Grizzlies in front, covering four Prism Tanks
firing at the silo and its defenses. Now it's time for some
more fun. Create a few Spies and send them east into the
Soviet base. Have them run into anything you can,
particularly the Refinery to steal the Soviet's cash.
Continue doing this every few minutes. The Spies should have
little trouble getting in safely, and you'll score some
useful ore every time you do it.
You also need more Chrono Legionnaires. Collect a group
of five or six for now. Once you have them, check out the
map, particularly the eastern edge. You spot a small island
holding two Nuclear Reactors. Move the Legionnaires here and
have them eliminate both structures. Although this doesn't
take down the power of the Soviet base, it's a good start.
Once this job is done, send the Legionnaires into the
southeast corner. There are two more Nuclear Reactors here,
both of which can be eliminated quickly. If the Legionnaires
come under fire, break one or two off from their attack on
the reactor and have them target the new enemy. Take out
both reactors. Again, this doesn't drop the Soviet's power,
but it helps.
You need to do this one more time with your Chrono
Legionnaires. Send them all into the southwest corner to
regroup, then take out the final two Nuclear Reactors. This
time, the Soviet bases lose power, and you stop the
countdowns for both the Iron Curtain and the Nuclear Missile
With the power down, gather up a force of units and send
it east into the small Soviet base. Destroy everything that
you don't want to capture. You may want to send Spies into
the critical structures first. Take their money one last
time and, if you can, send Spies into the Barracks, War
Factory, and Battle Lab, as well. Then wipe out this base.
It won't be that tough, because the Tesla Coils are offline.
Use Harriers, if you have them, to take out the Sentry Guns
From here out, it's simply a matter of whittling away at
Soviet strength. Start moving south slowly, continuing to
react to the Kirov threats and slowly proceeding toward the
main Soviet base. Keep making Chrono Legionnaires, and use
them to take out the structures along the southern edge of
the map. Again, mass their fire on a single target, then
break off one or two each time a Soviet unit moves in to
investigate what's going on. Take it slow and easy here,
because those Legionnaires are expensive.
Whenever you can, airdrop GIs into the south to help
protect the Chrono Legionnaires. Keep them moving in,
carefully taking out each structure. The Apocalypse Tanks
are problematic, but five or six Chrono Legionnaires can
take them out pretty quickly.
Don't worry about the orange base in the west. Keep a
force of units around this base to prevent the Soviets from
attacking, but you can effectively ignore them. Your main
goal should be to get the Chrono Legionnaires into the
Kremlin area and start eliminating the green units and
structures. This takes some time and a lot of patience.
Start with the Sentry Guns in the back, then work around
carefully, taking out the Apocalypse Tanks, Conscripts,
Tesla Coils, and Flak Cannons.
When all of the green units are gone, Tanya drops in,
enters the Kremlin, and captures Romanov. Congratulations,
Commander! Victory is yours!