The Soviets have placed a Psychic Beacon near the a major
landmark; with it, they've taken over the mind of the President.
Naturally, this is an intolerable situation. You must act quickly
and destroy that beacon so the President can be rescued. The longer
he stays under Soviet control, the more our position and military
secrets are compromised.
You start with a huge number of GIs, a single Engineer, and a
Construction Yard. Move all but one of the GIs into the buildings in
the area. The Engineer should move into the Jefferson Memorial and
repair it. It seems like a waste of a perfectly good Engineer, but,
in this mission, by repairing damaged memorials, you receive
power-up crates filled with cash. This is an ongoing theme
throughout the mission. The best and easiest way to supplement your
income is to repair important structures.
Build up your base as quickly as possible, paying special
attention to creating GIs and Engineers initially. You need
to occupy all of the buildings to the east and south of the
area immediately around your base. Several of these
buildings need to be repaired before you can send in the
GIs, while others are damaged to nearly the same degree and
should be repaired to prevent your GIs from being ejected.
The Soviets drop Paratroopers into your area throughout this
mission, and having those fortified buildings is one of the main
ways to keep the enemy from overwhelming your base. Supplement these
structures with a couple of Pillboxes, and position IFVs and Grizzly
Tanks next to these structures to help fight back the waves of
Conscripts and mind-controlled civilians.
As you get the money to do so, move GIs southeast, having them
capture additional neutral structures. Take positions around the
significant ore fields in the area so that your Chrono Miners have
some level of protection when they're working far from your base.
You'll be reinforced twice during this mission, once in
the southeast and once in the northwest. Both groups are
small, but if you can get them to your base, they are
extremely helpful. Unfortunately, neither one is capable of
simply making a run for it. The northwestern group can make
it, but will take substantial damage. The southeastern group
has a long way to travel, and must drive past a number of
The way to get them home is to use Rocketeers to destroy the enemy
buildings, then the Conscripts that are inside. Keep a close watch
on the area for roving Flak Tracks, and have the Rocketeers target
each building in turn, eliminating the units that are ejected each
You should also build an Air Force Command or two and a squadron of
Harriers. (Four on each Command). These are great for softening up
garrisoned buildings and Soviet War Miners.
You can also use Rocketeers to explore the map. In the southeast,
you discover the Smithsonian Castle, which can be repaired-providing
you with additional money crates. Along the eastern side of the map
is the Smithsonian Museum itself, which is also in need of repair.
In the north, the Lincoln Memorial is also nearly destroyed, and
will reward you with additional money crates when repaired. At the
map's center, locate the Washington Monument, which also needs a
The mission continues like this for some time, with you fighting
back waves of enemies and slowly expanding outward between waves.
You can fight these waves back by moving a large group of Grizzlies
and IFVs to take out the small base over the bridge. Back up your
force with a Repair IFV and some GIs. This helps cut down on the
amount of ore the Soviets are bringing in, which reduces the
The other move to make here is much more pragmatic. Move a large
force of GIs up to the area just north of your base location. The
large civilian assaults are coming from this area, and deploying 20
or so GIs here keeps them from reaching your base.
With the reduction in Soviet ground assaults, you'll spend less
time repairing your vehicles, need fewer Engineers to repair
occupied buildings, and won't have to spend as much money replacing
destroyed units. This gives you the chance to start building a
strike force of your own. Start with a group of 10 GIs and move them
across the bridge toward the middle of the map. Have them occupy one
of the tents near the Washington Monument.
The second force should have several tanks and a number of IFVs.
Place a couple of Engineers into a few of the IFVs. Although this
makes these vehicles non-combatant repair wagons, it also gives you
an excellent way to transport your own Engineers to the front line.
Move in carefully, attacking buildings and pulling back when
resistance becomes too intense. Use your repair vehicles to fix any
damage to your tanks and IFVs, then move in again. You have to fight
the enemy units at some point, but you should concentrate on
structures when you can. You can easily get a couple of Sentry Guns
and a few Tesla Reactors. Wipe out the enemy around the Washington
Now take one of those Engineers and repair the Washington Monument.
It is, after all, a national landmark, and you'll be rewarded for
doing this. Continue with the main force, pushing toward the enemy
base and destroying anything you find, pulling back to repair as
needed. Use the Engineers to capture the enemy buildings when you
can. These structures will be attacked almost immediately after
they're captured, so you may want to simply grab them and sell them.
Protect the Barracks if you can, if only to allow you to produce
more Engineers in the heart of the Soviet base.
You can also continue creating IFVs and Engineers in your own base
and move them to the front. Deploy the Engineers and take whatever
buildings you can. Each time you do this, you weaken the Soviet
position and give yourself an additional fighting vehicle, since the
repair wagon reverts to being a normal IFV once the Engineer
Continue moving toward the beacon. Eliminate one of the two Sentry
Guns guarding the beacon, then blast through the wall and destroy
With the mind control gone, the President and two aides leave the
White House and board a rescue helicopter. Your job here is
finished. Although some secrets have been compromised, the President
is safe and, more importantly, he's himself again.