The Soviets have deployed a Psychic Amplifier in Chicago
that is far more powerful than the Psychic Beacon they used
previously. When this device goes online it isn't just the
Windy City that will get mind-controlled, it's half of the
U.S.! You must prevent this at all costs. Because the
Soviets are well established in the area, you must make an
amphibious assault, establish a beachhead, build a base, and
destroy the amplifier before it goes online.
You start with a group of Destroyers and several
transports loaded with troops and an MCV. You also have a
group of Rocketeers (except in hard mode). Before you can
move in your transports, you need to clear the shoreline of
Soviet forces. Use the Rocketeers to take out the Grand
Cannons and then sail in your Destroyers and Transports.
Keep alert for enemy Typhoon Submarines as you move in,
and take the time to destroy these before continuing. Move
toward the exposed area, and have the Destroyers shell the
shoreline. Take out the Naval Yard first, then eliminate any
resistance you find on the shore. Enemy V3 Rocket Launchers
are a problem, so take these out before firing on other
enemies. Make sure you also take out the Sentry Guns before
you move in with the transports.
It is still a hot landing zone, at least initially.
Deploy your units from the transports as quickly as possible
and start building. Get your base up and running while you
fight back the Soviets with your initial units.
Build a Barracks as soon as you can, even before you
build a Refinery. Create a couple Engineers and use them to
capture any remaining Soviet structures on the shoreline. If
you can get the Soviet Construction Yard, take it and sell
it. There's no need to keep it, but it's worth the money.
Also capture the Service Depot, and keep this to repair your
vehicles damaged from combat.
As you land, you're notified of the time remaining until
the amplifier goes online. Ignore this for now. You need to
get units built and your base protected before you can think
about charging off to find the Soviets. Pillboxes are very
helpful, particularly in the north and west.
As soon as you can, start pumping out tanks, IFVs, and
GIs. Place them around your base in defensive positions, but
keep them ready to move. You also may want to build a Naval
Yard to repair your damaged Destroyers. However, your money
is better spent on base defenses, increased power, new
structures, and additional GIs and tanks. In fact, you can
forego building the Naval Yard entirely if you wish.
You'll be reinforced several times through the mission.
When the new transports arrive, move them on land, deploy
the units, and send the transports back into the water so
they stay out of your way. These reinforcement groups help
tremendously with building up the forces you need to attack
the Soviet base.
Gather up a large force of tanks and a few IFVs and move
them northeast to the destroyed bridge. Park them here, and
send an Engineer and a group of GIs to follow the vehicles.
Have the Engineer repair the bridge, then move everyone
The Soviet position here isn't that tough, but if you
aren't careful, you'll lose a lot of units. Move past the
Soviet buildings and start destroying whatever you see. Take
out the Sentry Guns in the area, then start blasting through
the Tesla Reactors.
There's a Soviet-occupied building in this area that will
cause a lot of problems. There's a great way to eliminate
it, though. Send your tanks toward it to draw the fire of
the Conscripts, then have your GIs capture the building next
door. Between the tanks and the GIs, it won't take long to
whittle this building down to nothing, force the Con-scripts
to deploy, and take them all out. When resistance is gone,
deploy your GIs from the building and get them ready to
Around this time, you're reinforced with a large group of
Rocketeers, who appear in the northeast. Move them over and
carefully explore the area. You don't want to get them too
close to the Flak Cannon, which will kill them off quickly.
You can also grab the Tech Airport here if you wish, but you
won't need it to finish the mission.
Take your tanks northwest toward the top of the map,
fighting off any resistance. You discover a bridge here
leading into the Soviet base. Plant your tanks on the bridge
to fight back the Soviets, and also to eliminate the Sentry
Gun on the small island. The large, strange building behind
the Sentry Gun is the Psychic Amplifier that you need to
To take out the amplifier, move your GIs into the
building just northeast of it and have them fire on it. With
a group of 10 GIs, it takes just a few seconds to reduce
this building to scrap metal and end the mission
successfully. Your Rocketeers can assist with its
destruction, as well. With the amplifier destroyed, Vladimir
retaliates by nuking the city, killing off your troops as
well as any of his own still in the area.