
One of the more entertaining things about multiplayer games is that
you can ally yourself with other players for the length of the
mission. The ability to use troops from both armies and combine your
tactics allows for some truly interesting and esoteric
possibilities, as well as some really dirty tricks.
Tricks with an allied partner range from the simple to the
extremely complex. For instance, in most games, you can place your
structures next to the structures of your allies. Early in the
mission, ally with another player who's using the opposite army (if
you're playing Allied, ally yourself with a Soviet player). Each of
you builds an additional Barracks and places it in the center of the
other player's base. Then, break the alliance and capture each
other's Barracks. When you have both done this, re-create the
alliance. Now both of you can produce both types of infantry. You
can do the same with a War Factory, and even a Construction Yard,
when both of you have created MCVs. This allows both of you to
create such interesting possibilities as Tesla IFVs.
Once you've used the tactic above, break the alliance again and
allow Spies to infiltrate each other's Battle Lab. This gives both
of you an additional powerful unit (specifically, a Yuri and a
Chrono Ivan).
The ability to build structures near allied structures allows for
some additional interesting possibilities, as well. You can agree to
place all of your special weapons in the same base, allowing both of
you to group your base defenses to keep all of your special weapons
protected by a mass of firepower. This does make them more
vulnerable to a powerful attack, but the ability to group defensive
structures from both armies together makes for a very powerful set
of defenses to crack.
You should know by now how difficult it is to deal with units that
have been Iron Curtained. You should also know that chronoed units
can cause a headache, as well. So why not combine these actions? One
player uses the Chronosphere to transport a group of units into an
enemy base. Once inside, the other player should use the Iron
Curtain on the Chrono team and they'll have at least a little time
to cause some real havoc before the effects of the Iron Curtain wear
off.
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