The Construction Yard is the heart of your base, the key
structure that allows you to build all other buildings from
walls to the Psychic Dominator. Protect it well, as building
another will take time and money.
Application:Generates power needed to run all of
The Bio Reactor is Yuri's standard power plant. However,
Yuri cannot live on electricity alone, and must feed the Bio
Reactor with infantry units to get additional energy to meet
his base's voracious power needs. Up to five infantry units
can provide extra "battery" power for a Bio Reactor,
providing the building with up to an additional +20 in
power. Thus a Yuri player would do well to go on the
offensive early to harvest enemy units and save himself a
few credits that might otherwise be spent on another Bio
Reactor. Note that the units placed inside the Bio Reactor
do not die; in fact, if a Bio Reactor is destroyed, the
freed units will appear, instantly controllable by their
Application:Produces all of Yuri's infantry
Built in his image, Yuri uses the barracks to produce
members of his Psychic Army.
Application:Processes ore to produce money.
Yuri needs ore too, and his way of getting it is through
the Slave Miner. A mobile refinery with five mind-controlled
units, the Slave Miner finds an ore patch, parks itself and
turns into a refinery. Then it releases its Slaves, hapless
civilians turned into miner-zombies by Yuri's psychic
technology. Since the Slave Miner is also a refinery, Yuri's
base is freed from having a vulnerable Refinery in it.
However, that makes it that much more important that he
guard his Slave Miner against attack. If a Slave is killed,
the Slave Miner will automatically generate a replacement.
Prevents enemy movement into base.
Even Yuri appreciates the value of a good, basic,
no-frills defense, and that Citadel Wall provides it,
protecting the base from infantry and vehicles foolhardy
enough to venture near.
Increases unit armor and power.
The tank bunker is Yuri's answer to defense against
tanks. A specially designed protective structure for tanks,
the Tank Bunker protects armored units while still allowing
them to fire on enemy targets. They even get an attack
bonus; the result is a powerfully armored stationary tank
that isn't easily routed. Fill a few Bunkers with Lasher
tanks and you'll understand. Units inside a Tank Bunker are
vulnerable to air fire, however, so keep an eye on your AA