Every unit has both a weakness of it own and a good counter in the
enemy's army. Grizzly Tanks and Rhino Tanks are powerful and can
tear through enemy vehicles, but they have a difficult time killing
enemy infantry. V3 Launchers have great range and hit hard, but
they're fragile and their missiles don't track moving enemies.
Rocketeers can slaughter anything on the ground, but enemy flak
kills them in bunches.
The lesson to learn here is that your attack groups should never
consist of a single unit type. All of your attacks should contain at
least two unit types, and any more than that would be helpful. A
group of Grizzly Tanks is made much more powerful with the addition
of just a couple IFVs. Throw a couple Rocketeers, some Prism Tanks,
and a group of GIs into the mix, and you've got a group that's
difficult to stop and that can likely destroy a good portion of the
The only units that can stand on their own are Apocalypse Tanks.
They can blast through enemy armor in a single salvo, kill infantry
better than most heavy vehicles, and can also protect themselves
against aerial attacks. However, even these behemoths are better
with a few Flak Tracks and Tesla Troopers to back them up.
In short, your attack groups should be set up sort of like your
base. Plan for every possible contingency. If you don't plan a
defense against air attacks, your attack can be stopped by air
power. If you don't have the ability to stop infantry, infantry can