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Basic Strategies :: Advanced Strategies :: Base Building :: Economics


:Overview:Mixing Units:Attacking Units:Using Command Groups
:Engineers and Spies:Defending:Base Defenses:Units in Defense
:Tech Structures:Derricks:Hospital:Outpost:Airport
:Importance of Garrisons:Using Garrisons:Destroying Garrisons


Defending

Defending your own base isn't that different from attacking an enemy base in many respects: Command groups are still useful; it still makes sense to have your defending units attack specific targets; and you should also have your units attack enemies they are most attuned to. There are a few differences, though.



Base Defenses

Chapter 5 mentions the importance of base defenses, but the basic rule is that too many base defenses are better than too few. That is, overkill is better than having your base destroyed.

When creating your air defenses, it's a good idea to group them. A single Patriot Missile can stop one or two V3 Launchers, but it does nothing against a Kirov. One Flak Cannon can take out a Harrier, while two or three can take out a squadron. Keep your air defenses grouped together to make them more effective.

Prism Towers need to be built in bulk. A single one is good for suppressing enemy infantry or a small attack, but won't stand up against a concerted defense. A group of half a dozen can destroy an Apocalypse Tank with a single shot. Similarly, Tesla Coils should always have two Tesla Troopers charging them. This increases their range and power and allows them to continue functioning even if you lose power.

Sentry Guns and Pillboxes are also useful. They're relatively inexpensive and quick to build, allowing you to put down several of them in an affected area. Even better, they don't rely on your power supply or drain power from your base.



Units in Defense

Part of your initial goal in setting up your base should be to create several defensive units. Whether this means a collection of deployed GIs or Flak Troopers acting as temporary air defense, your defensive force should be the first thing you create.

Units are preferable to defensive structures for one very important reason: they're mobile. You can't uproot Prism Towers and ship them to the other side of your base to defend against incoming Rhino Tanks. You can move your own Grizzlies to react to a threat.

As with setting up attacking groups, make sure that you plan for every possible contingency. Create units that can defend against air attacks, infantry, and vehicles.