Yuri congratulates you on your recent victory against the
American forces, and he asks you to return to Moscow so that
he can thank you personally. There's something sinister
about the way he appears, though (more sinister than usual,
even for Yuri). Your suspicions prove correct as your
assistant tells you that you've received a videotape. The
tape contains film of Romanov telling you that Yuri is
controlling his mind and, if he dies, Yuri is the cause. It
appears that perhaps even the inept Vladimir may have
actually been an innocent victim of Yuri's plotting. Yuri is
waiting for you in the Kremlin. Your task is to destroy the
Kremlin, with Yuri still in it. You start this mission with
a horde of Conscripts, a few vehicles, a pair of Kirovs, and
a Construction Yard. Start building immediately, adding all
of the normal structures. Concentrate on adding Flak Cannons
in the east and northwest while you build up your forces.
You should also start exploring with your Conscripts.
Send a group north and garrison the houses you find here. Do
the same with a group sent east through the pass. In both
cases, you find several tech structures that are well worth
taking. Snag these with Engineers as soon as you have the
opportunity to build them. You get an outpost and a trio of
derricks, all of which will be quite useful to you.
Continue to churn out Conscripts while you build your
base. Have these units fully occupy all of the neutral
buildings you find surrounding the four tech structures.
While these houses are flimsy and won't stand up against a
serious assault, they're the best defense you have.
The enemy starts attacking both through the northern pass
and the eastern pass. Your garrisoned troops handle the bulk
of these for you, and any units you create to guard your
base take care of the rest. When you can build them,
concentrate on making Apocalypse Tanks, since they can tear
through enemy units quickly.
What you really need, in addition to as many Apocalypse
Tanks as you can afford, are Tesla Coils. To power them,
build a Battle Lab, then place a Nuclear Reactor at the back
of your base. Half a dozen or so Tesla Coils around the
front of your base will do a nice job of holding off the
The biggest concern you have in this mission is the enemy
Psi-Corps Trooper units. Unfortunately, you can't build
Yuris of your own this time. The best way to defend against
them, if they manage to get past your garrisoned troops, is
Attack Dogs. Create hunting packs of dogs and send them out
after the Yuris whenever you spot them moving toward your
What you notice at this point is that the Kremlin is a
long way from your starting position, and the passes are
heavily guarded. Go for real power. Make a fortified area in
you base with lots of Flak Cannons and Apocalypse Tanks.
When you are ready, build a Nuclear Missile Silo and place
it inside your fortified area.
Add a few more Flak Cannons and build about a dozen Flak
Tracks. Place the Flak Cannons on either side of your base,
and split your Flak Tracks as well. Move a few Apocalypse
Tanks into both locations, then place the silo.
Once you place the Nuclear Missile Silo, a Psi-Corps
Trooper will pop in and ask if you are truly planning to use
nuclear weaponry in Mother Russia. You are, of course, but
that's not what it wants to hear. To stop you, it starts
sending in Kirovs from the north and northeast. This is why
you placed all those Flak Cannons, Flak Tracks, and
Apocalypse Tanks in those locations.
Now, you really don't have much to do but wait. Continue
to add Flak Tracks to both locations where the Kirovs are
moving in, and they shouldn't get too close to your base or
When the missile is ready to fire, launch it directly on
top of the Kremlin. It'll take out the structure-and the
Psi-Corps Trooper-with a single hit. The traitor is dead,
and the Soviet military is yours to control.