Despite your recent successes in the campaign against
America, not everything is well back home. The Republic of
Korea has sided with the Americans and is currently moving a
fleet near Vladivostok. While Romanov would like to use the
"war hero" Vladimir for this mission, the general
is...otherwise occupied. It falls to you to destroy the
Korean fleet completely and protect Mother Russia.
You start with almost nothing. Aside from your
Construction Yard, all you have to begin with is a Naval
Yard and a single submarine. You need everything, and you
need it immediately. The Korean fleet will be landing in 10
In addition to building some additional subs, start
creating your base. Build a Refinery as soon as you place
your first Tesla Reactor, and have the War Miner explore to
the north. There's a field of gems located just above the
large ore field, and it makes sense to gather from here
You have about 10 minutes before the Allies attack, but
it's enough time to get ready. Air defense is your immediate
priority. The Allies attack with aircraft constantly
throughout this mission. A couple of Flak Cannons placed
near your Construction Yard and Tesla Reactor will help at
first. You also need a second War Miner immediately. If you
wait until the Allies attack in force, you'll be so busy
replacing lost units that you won't have the time or money
to build this second miner-and you need that income.
The other things you need are a few Typhoon Submarines.
You should have enough money in your starting funds to build
a group of four or five subs. Move them east once the timer
gets down to just a couple of minutes, and have them in
position to strike at the Allied transports.
Otherwise, build tanks and put them primarily in the
north. Your War Miners will be dredging up the ore north of
your base, and the Allies will attack here frequently,
hoping to disable your economy. Don't let them. Placing six
or so tanks here generally gives you the advantage in terms
of firepower. When you can afford it, place a service depot
in your base and repair the tanks between assaults.
Because the Allies also attack with rocketeers, you need
to have Flak Tracks and troopers in the northern part of
your base. You won't need many of them, but without a few to
handle these aerial units, your tanks are sitting ducks.
You can explore the bulk of the map with a Flak Track.
Concentrate mainly on the shoreline. Although the Allies
attack occasionally from the south, the troops are still
moving in from the same location in the east. There's not
much to see in the west and south of this map. Your scout
should instead probe to the east, trying to uncover the
edges of the Allied base. You can do the same with naval
units, having your ships take out the Allied navy and Naval
At this point, a lot of the money you bring in is
probably going for building repairs, unit repairs, and
replacing destroyed units. Use any spare money to build a
third War Miner between enemy attacks.
After that, start creating your attack force. Don't worry
about infantry for this attack-you won't need them. Eight to
ten tanks and a few Flak Tracks are all you need, although a
V3 Launcher or two wouldn't hurt.
Send this attack force along the southern beach, right
along the shoreline. Push your way into the Allied base and
hit what you can. Chrono Miners are always a good target,
and they're easier to kill when they have just unloaded and
are on their way back out to the ore fields.
Continue sending additional units over to the Allied
base, and pull back any of your own units that have been
weakened. If Allied resistance gets too heavy, don't be
afraid to disengage. The goal, if you can't destroy the base
in one attack, should be to weaken it as much as possible.
The Construction Yard is a great primary goal, as are the
Refineries and Chrono Miners. Disrupt the enemy's ability to
produce money and buildings, and it's just a matter of time
before he falls.
You can move in a few Engineers in a Flak Track and take
a few of the Allied buildings. It saves you the time and
hassle of destroying these buildings, but if you aren't
diligent at wiping out the enemy Pillboxes, your Engineers
can be easily killed. It's a very good idea to capture the
Air Force Command. With it, you can build a few Harriers for
the last stage of this mission.
However, the Harriers are probably overkill at this
point. If you've destroyed the Allies in the water and taken
their Construction Yard and money, all that really remains
is rolling up the last few enemies. This shouldn't be much
of a problem for a large force. Continue to supplement your
attack group when you can, and remember that your Sea
Scorpions are good at shelling infantry near the shore.