In your continuing efforts to remove the Americans from
the war, it occurs to you that one of the fastest and best
ways to eliminate them completely is to bring the President
of the United States to your side and have him simply
surrender. Of course, he won't do this willingly, so he must
be mind controlled first. Your task is to take control of
the American President's mind using Psi-Corps Troopers.
As the mission starts, a massive airdrop of Conscripts
descends around the Alamo and is mercilessly slaughtered by
the Prism Towers and Navy SEALS guarding the old fort.
Fortunately, this airdrop was merely a diversion staged to
allow you to get a pair of Yuri units into the area. They
drop in a few blocks away from the Alamo.
Immediately, one of the Psi-Corps Troopers captures an
IFV. Pull it back to your two units. Move the pair north to
the small Allied base. The Psi-Corps Trooper who's currently
walking should mind control one of the two GIs here. The GI
will start shooting at the other and will probably be killed
in the fight. Don't worry about it. Have the IFV slam into
the other GI, and mind control an Engineer.
With the Engineer, you can take the Barracks. Control the
other Engineer, take the Battle Lab. This allows you to
build Spies, which can be useful later in the mission. If
you run out of money you can always sell the Battle Lab for
additional cash. Now you can produce some units, and you
need them. Create a couple Engineers and a host of GIs.
You'll be using 10-man GI teams to accomplish a few goals.
Start moving your GI teams carefully through the map,
capturing buildings and eliminating resistance. Of
particular importance are the groups of Attack Dogs and GIs
roaming around outside the Alamo. Take the Psi-Corps Trooper
in the IFV and move him into the northwest corner. There's
another small Allied base here containing a Sniper, a tank,
several GIs, a NightHawk Helicopter, a Power Plant, and,
most importantly, a Tech Airport. The first thing you need
to do is get the Sniper out of there. Approach from the
north side of the enemy base and use a Psi-Corps Trooper to
eliminate the enemy Gis. After the GIs are gone you can
mind-control the enemy Grizzly Tank and destroy the Patriot
Missile. Then use the tank to destroy the Pillboxes. Now
move the tank away and mind-control the Sniper again. You
can now capture the Tech Airport, and you still have the
Sniper that you can use to kill enemy SEALs.
Now have the Psi Corps Trooper capture the tank and blast
a hole in the wall. Move the tank up and destroy as many of
the GIs as you can, but don't worry if you don't get them
all. Send in your own team of 10 GIs to pacify the area, but
stay behind the walls so you don't have to deal with the
Pillboxes. Destroy the Power Plant and move in an Engineer
to capture the airfield.
Now you can produce Paratroopers, which you should drop
around the Alamo. The Alamo itself is heavily fortified.
There's no good way in, since each entrance is protected by
dogs, SEALs, and Prism Towers. Place your Conscripts into
the buildings around the area in case the Allies move out.
Have your other Psi-Corps Trooper unit move into the area
around the Alamo, staying west.
You can have a few sets of Conscripts paradrop into this
area and control a few of the buildings. With the second
Psi-Corps Trooper, who also should have an IFV under his
control, blast a hole in the back wall. You want to enter
near the Allied Power Plants. Don't worry if this IFV is
destroyed. If it is, have this Psi-Corps Trooper capture one
of the tanks in the area. Use these units to destroy the
Power Plants. You need to get two of them to prevent the
Prism Towers from firing.
You can also drop some Conscripts into the small compound
on the south end of the screen. Have them destroy the six
trucks here, then grab all the crates that appear. You get a
stack of cash you can use to make more GIs, as well as three
good power-ups. You can capture the Service Depot with an
Engineer and sell it if you wish, but it's barely worth the
trouble to do so. You can also keep the Service Depot and
use it to repair any vehicles you control with one of your
Yuris.
The SEALs are a constant problem. The good news is that
Yuri can safely capture SEALs from outside their attack
range. Grab a few SEALs and turn them on each other to clear
out the area. Continue to destroy buildings, concentrating
on Power Plants first, then whatever else you can find.
However, because the Power Plants are so essential to
keeping the Prism Towers offline, you shouldn't destroy
anything else until all the Allied Power Plants are gone.
Once you've dealt with these inconveniences, all that
remains is taking the President. Move in with the Psi-Corps
Trooper and capture a SEAL guarding the President. Use this
unit to clear out the remaining Allies and buildings, then
move the captured SEAL to a distant location, preferably
near a garrisoned structure. Now, have the Psi-Corps Trooper
capture the President to complete the mission.
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